The Fighting 99th Air Wing

AIR : LAND : SEA : FIGHT!

Fighting 99th Forum

Official 99th: Wolfpack - Defend Groom

7 years 1 week ago
TracerFacer
Administrator
Administrator
Posts: 16
Karma: 1
More
Topic Author
Official 99th: Wolfpack - Defend Groom #7469
SITREP:
RUSSIAN FORCES HAVE SURROUNDED GROOM LAKE!

THEY HAVE ESTABLISHED 4 SEPERATE PRODUCTION LOCATIONS. AT EACH LOCATION 3 FACTORIES ARE RESPONSIBLE FOR ASSEMBLING THE GROUND FORCES HEADED TO GROOM.

IN ORDER TO STOP EACH LOCATOIN FROM CREATING ENEMY UNITS, YOU MUST DESTROY THE 3 FACTORIES AT EACH OF THE 4 LOCATIONS.

4 LOCATIONS - 3 FACTORIES EACH.

--DO NOT ALLOW ENEMY UNITS TO REACH GROOM.

--DESTROYING PRODUCTION FACILITIES AT EACH LOCATION STOPS THOSE UNITS FROM RETURNING

--DESTROY ALL 12 PRODUCTION FACILITIES TO WIN.




Mission is on the server.
Attachments:

Please Log in or Create an account to join the conversation.

7 years 1 week ago
Tricker
Senior Member
Senior Member
Posts: 78
More
Official 99th: Wolfpack - Defend Groom #7470
Looks pretty sweet!

Please Log in or Create an account to join the conversation.

7 years 1 week ago
pyromaniac4002
New Member
New Member
Posts: 6
Karma: 2
More
Official 99th: Wolfpack - Defend Groom #7471
Sounds awesome.

Please Log in or Create an account to join the conversation.

7 years 1 week ago
Cygon_Parrot
New Member
New Member
Posts: 1
More
Official 99th: Wolfpack - Defend Groom #7472
Wolfpack...

Is this a helicopter only scenario? :D

Please Log in or Create an account to join the conversation.

7 years 1 week ago
TracerFacer
Administrator
Administrator
Posts: 16
Karma: 1
More
Topic Author
Official 99th: Wolfpack - Defend Groom #7475
Thought about making it that way...

But in the end added a bit o everything.

A bit too easy to win atm because of that. More tweaking to come.

Please Log in or Create an account to join the conversation.

7 years 6 days ago
TracerFacer
Administrator
Administrator
Posts: 16
Karma: 1
More
Topic Author
Official 99th: Wolfpack - Defend Groom #7488
Mission is updated to include various Sam threats and other minor trigger fixes that no one will notice but me. =)

Some behavior that I haven't figured out yet: some Spawned units don't head toward their objective. They just sit there unless a GC gives them a nudge.

Some units once started on their trek get stuck in a ditch or the like and also needed to be prodded to move again.

Please Log in or Create an account to join the conversation.

Time to create page: 0.121 seconds