The Fighting 99th Air Wing

AIR : LAND : SEA : FIGHT!

F99th Kerbalnauts

7 years 6 months ago
pb_magnet
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F99th Kerbalnauts #692
I've set up a "Dark Multiplayer" server for playing Kerbal Space Program multiplayer.

Thanks to Squid for nudging us in the right direction, I have a CKAN modpack file so you can sync the mods we're using:
  • * DarkMultiPlayer
    * TweakScale
    * DockingcameraKURSstyle
    * KAS
    * TriggerAu-Flags
    * KIS
    * KerbalAlarmClock
    * KWRocketryRedux-InstantPwr
    * EasyVesselSwitch
    * CommunityCategoryKit
    * PlanetShine
    * PlanetShine-Config-Default
    * ModuleManager
    * KWRocketryRedux
    * MechJeb2
    * RCSBuildAid
    * RasterPropMonitor-Core
    * KerbalEngineerRedux
    * RasterPropMonitor
    * DistantObject-default
    * DistantObject

Server Address: dmp.pbsplayhouse.com:6702
You'll need CKAN to manage the modules: github.com/KSP-CKAN/CKAN/releases
CKAN file: www.pbsplayhouse.com/wp-content/uploads/2016/12/pbp.ckan_.zip
The CKAN file (pbp.ckan) can also be found in the "Other Games" file browser in the F99th TeamSpeak.
Attachments:

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7 years 6 months ago
Squid
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F99th Kerbalnauts #4809
Must be kerbal... already need to rescue 3 of those guys trapped in orbit around the mun

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7 years 6 months ago
Ktulu2
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F99th Kerbalnauts #4810
Are you guys playing in career for you to have to rescue ppl?

Career mission logic is the best...I remember a mission that was to bring a class E (4000 ton) asteoid from around kerbin to around Jool!!!

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7 years 6 months ago
pb_magnet
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F99th Kerbalnauts #4811
We're playing in sandbox mode right now.

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7 years 6 months ago
Ktulu2
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F99th Kerbalnauts #4960
I think putting the server in career or science mode would add up a lot to the server, as sandbox is nice but you lack objectives, what do you guys think?

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7 years 5 months ago
pb_magnet
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F99th Kerbalnauts #5258
Just FYI, once KSP 1.2 is released, we will be starting fresh in Career Mode.

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7 years 5 months ago
pb_magnet
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F99th Kerbalnauts #5313
We're still waiting for the mods to catch up before we can run the DarkMultiPlayer server again...

Incompatible mods:
  • DarkMultiPlayer :(
  • Infernal Robotics
  • Kerbal Engineer Redux
  • RasterPropMonitor

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7 years 4 months ago
pb_magnet
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F99th Kerbalnauts #5433
Still waiting...

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7 years 4 months ago
pb_magnet
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F99th Kerbalnauts #5743
DarkMultiplayer has been updated for 1.2, but we're still waiting for:
  • Infernal Robotics
  • Kerbal Engineer
  • RasterPropMonitor

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7 years 4 months ago
Squid
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F99th Kerbalnauts #5755

Nice nice, DMP was a big big part

Perhaps Mechjeb could temporarily take Kerbal Engineers spot, the other two aren't super essential as far as I know, I usually don't bother with the moving parts like the robotics, but that's just me :).
Thanks for checking on everything,

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7 years 4 months ago
pb_magnet
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F99th Kerbalnauts #5759

I don't think Mechjeb has been updated for 1.2.x either. The plugin forum page still says 1.1.3. I'd be fine with dropping Infernal Robotics and Engineer for now, just to get playing again.

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7 years 3 months ago
pb_magnet
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F99th Kerbalnauts #5985
The only thing missing from the original mod pack is "Infernal Robotics", and I'm willing to live without that.

Is anyone interested in starting this up again?

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7 years 3 months ago
Sweeper
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F99th Kerbalnauts #5986

Yes

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7 years 3 months ago
pb_magnet
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F99th Kerbalnauts #6079
So, it's only Sweeper and I that are still interested?

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7 years 2 months ago
Ktulu2
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F99th Kerbalnauts #6082

I'm always in for KSP!

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7 years 2 months ago
Cook
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F99th Kerbalnauts #6103
I'm still very interested. I didn't know it was back up since last update. I also have probably 3 other frinds that would like to join in

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7 years 2 months ago
pb_magnet
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F99th Kerbalnauts #6111
Cool. I'll get a new .ckan and the server back up tomorrow.

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7 years 2 months ago
Sweeper
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F99th Kerbalnauts #6114

Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!

Jeb! Jeb!? Jeb are you ready to die again!?

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7 years 2 months ago
TracerFacer
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F99th Kerbalnauts #6115
how does this work in MP?

Seemed like a very SP game to me..

You all work on the same rocket(s) or to complete different portions of modules?

I own it. I guess I could try it. I didn't get very far in the SP mode.

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7 years 2 months ago
Ktulu2
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F99th Kerbalnauts #6118
It is the same than single player, but on top of seeing your old vessels, you see other's vessels/vessels controlled by others.

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